“Thanks For Making Games Faster” – Linux Kernel Developer Panel

Updated Mar 25, 2015News
LinuxCon panel

Earlier this week, a Linux conference (LinuxCon) was held in Chicago to discuss education, collaboration and problem-solving to further the Linux platform.

One of the highlights of that LinuxCon was the Linux kernel developer panel discussion which was conducted by:

Linus Torvalds, Andrew Morton – Google; Shuah Khan – Samsung; Andy Lutomirski – AMA Capital Management; and Greg Kroah-Hartman – The Linux Foundation (Moderator).

On that panel, many important issues were discussed and presented to the audience via an ostensibly pleasant small talk.

Making Games Faster

Linux gamers should be grateful to kernel developer Andy Lutomirski for his recent work getting 32-bit programs to run faster on a 64-bit kernel  – said Greg Kroah-Hartman,

“A lot of people thought, who cares?  It turned out Valve cares, all of their games are still 32-bit applications but Valve wanted them to run on the 64-bit architecture, so you’ve just sped up all the gamers, you made their machines run faster without realizing it. Thank you.”

“You’re welcome”  humbly answered Lutomirski.

I Still Want That Desktop

Besides talking about a myriad of changes that took / take place in todays Linux kernel, there was also a small reference to the future that been laid by Greg k. H:

“We’re running really well. We’re running everywhere. Where are we going next? We’ve conquered pretty much every major industry.”

This reference in turn has extorted a priceless reaction out of Linus Torvalds himself – “I still want that desktop.”

Well said Linus! you and me both. :-]


If you’re interested, here’s the full panel discussion video, however be warned: it may be highly boring unless you’re a geek ;-P